> ## Documentation Index
> Fetch the complete documentation index at: https://docs.superscale.ai/llms.txt
> Use this file to discover all available pages before exploring further.

# Glossary

> Key Superscale, advertising, creative, and performance terms.

Use this page when a term in Superscale or performance marketing feels ambiguous. The definitions below use the meaning that matters inside Superscale, not the broadest possible industry definition.

## Superscale structure

| Term            | Meaning                                                                                                                                                                   |
| --------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Workspace       | The highest-level container for a company, agency, or operating team. Shared assets, people, and account-level settings live here.                                        |
| Brand           | A distinct business, product line, or client inside a workspace. Brand-level context should explain positioning, voice, audience, visual identity, and claims.            |
| Product         | A specific item, offer, service, collection, funnel, or catalog entry that Superscale can reason about when creating ads.                                                 |
| Context         | The information Superscale uses to understand the business before producing research, strategy, copy, images, video, or reports.                                          |
| Context file    | A document, deck, screenshot, spreadsheet, or brief uploaded to help Superscale understand a workspace, brand, product, campaign, or task.                                |
| Reference image | A visual example used to guide generation. Product shots, packaging, screenshots, founder photos, UGC frames, and preferred styles belong here.                           |
| Asset Drive     | The shared library for reusable assets: product photos, logos, videos, raw UGC, screenshots, previous winners, brand assets, and approved examples.                       |
| Custom skill    | A repeatable instruction or workflow that teaches Superscale how your team wants a task done. Skills are useful for recurring research, creation, and reporting patterns. |
| Scheduled run   | A recurring Superscale task, such as weekly competitor monitoring, daily performance checks, or a monthly creative refresh.                                               |

## Creative strategy

| Term                  | Meaning                                                                                                                                                     |
| --------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Creative hypothesis   | A testable idea about why an audience might respond, such as a pain point, angle, offer, proof point, format, or visual pattern.                            |
| Messaging matrix      | A structured map of audiences, pains, objections, offers, proof points, hooks, and formats. It helps avoid making random variants.                          |
| Hook                  | The first moment of an ad that earns attention. A hook can be a line of copy, image, spoken opening, visual interruption, or concrete problem statement.    |
| Angle                 | The strategic route into the offer. Examples: cost savings, speed, social proof, aspiration, risk reversal, comparison, or pain avoidance.                  |
| Concept               | The full ad idea: hook, visual scenario, message, proof, offer, CTA, and format.                                                                            |
| Variant               | A controlled change to an ad concept. Good variants isolate what changed so the team can learn from performance.                                            |
| Winner                | A creative or concept that outperforms the account's current benchmark and deserves more spend, adaptation, or scaling.                                     |
| Loser                 | A creative that fails the benchmark. It can still be useful if it clarifies which angle, format, audience, or claim does not work.                          |
| Fatigue               | Performance decline caused by an audience seeing the same creative too often, usually visible through rising frequency, falling CTR, or worsening CPA/ROAS. |
| Creative as targeting | The idea that an ad's message and format attract a specific segment even before platform targeting does.                                                    |

## Ad formats and media

| Term         | Meaning                                                                                                                                                   |
| ------------ | --------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Static ad    | A single image ad. Useful for fast message testing, offers, product shots, before/after framing, and visual concepts.                                     |
| Video ad     | A moving creative with generated footage, edited B-roll, UGC, product footage, voiceover, text, or a combination of those assets.                         |
| UGC          | User-generated-style creative. It may be genuine customer content or a scripted creator-style ad that feels native to social feeds.                       |
| B-roll       | Supporting footage used in a video ad, such as product use, lifestyle clips, screenshots, founder footage, manufacturing, packaging, or customer moments. |
| Voiceover    | Spoken narration added to a video. It should match the market, audience, pronunciation, and claim sensitivity.                                            |
| Lip sync     | Video generation or editing where spoken audio is synchronized with a person on screen. It is useful for presenter-style ads and localization.            |
| Aspect ratio | The shape of a creative, such as 1:1, 4:5, 9:16, or 16:9. Different placements favor different ratios.                                                    |
| Resize       | Adapting an existing concept to another aspect ratio. Resizing works best for simple layouts; dense text or product-heavy scenes often need recreation.   |
| Export       | Downloading finished creative for manual upload, review, or use outside Superscale.                                                                       |
| Publish      | Sending assets or campaign structures toward an ad platform workflow. Publishing may require write access, depending on the integration.                  |

## Research and competitor analysis

| Term              | Meaning                                                                                                                                              |
| ----------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------- |
| Direct competitor | A brand selling to the same buyer with a similar product, offer, or category position.                                                               |
| Same-league brand | A brand with a similar level of creative sophistication, spend, audience, or market maturity, even if the product is not identical.                  |
| Inspiration brand | A brand worth studying for creative style, messaging, funnel structure, or positioning, even when it is not a direct competitor.                     |
| Ad library        | A public or platform-provided collection of active and historical ads. Superscale uses these as raw evidence, not as proof of performance by itself. |
| Ad score          | A heuristic signal that helps prioritize ads for review. Treat it as a research shortcut, not a guarantee that an ad is profitable.                  |
| Pattern           | A repeated creative, messaging, offer, or format choice across many ads or brands. Patterns are more useful than isolated examples.                  |
| Swipe file        | A collection of useful ad examples for later strategy and creative work. A good swipe file explains why each example matters.                        |

## Performance metrics

| Term      | Meaning                                                                                                                                |
| --------- | -------------------------------------------------------------------------------------------------------------------------------------- |
| CTR       | Click-through rate. The percentage of impressions that become clicks. Often useful for diagnosing hook, relevance, or curiosity.       |
| CPC       | Cost per click. The average cost of each click. Useful, but weak by itself because cheap clicks may not convert.                       |
| CPM       | Cost per thousand impressions. A media cost metric that affects how expensive attention is in a placement or audience.                 |
| CPA       | Cost per acquisition. The cost to get the desired conversion, such as a purchase, lead, booking, or signup.                            |
| CAC       | Customer acquisition cost. Similar to CPA, but usually interpreted at the business level and often includes broader acquisition costs. |
| ROAS      | Return on ad spend. Revenue divided by ad spend. A ROAS of 3 means 3 units of revenue for every 1 unit spent.                          |
| CVR       | Conversion rate. The percentage of visitors or clicks that complete the desired action.                                                |
| AOV       | Average order value. Revenue per order. Higher AOV can support higher CPA.                                                             |
| MER       | Marketing efficiency ratio. Total revenue divided by total marketing spend. Often used as a blended business-level efficiency metric.  |
| Frequency | Average number of times each person saw an ad. High frequency can signal saturation or fatigue, depending on performance.              |
| Thumbstop | A social video signal for whether people stopped scrolling long enough to watch the beginning of the ad.                               |

## Billing and access

| Term              | Meaning                                                                                                                                                                                                |
| ----------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| Credit            | The unit Superscale uses for paid generation or compute-intensive work. Credits are most relevant when creating or regenerating assets.                                                                |
| Monthly credits   | Credits included in a plan and replenished on a billing cycle.                                                                                                                                         |
| Top-up credits    | Extra credits purchased when the monthly allowance is not enough. The billing UI shows current pack sizes and expiration rules.                                                                        |
| Failed generation | A generation that fails technically or produces an unusable result because the system did not complete the requested action. These should be treated differently from normal creative dissatisfaction. |
| Read-only access  | An integration permission level that lets Superscale analyze data without making account changes.                                                                                                      |
| Write access      | An integration permission level that allows Superscale to create, push, or modify assets, campaigns, reports, or destinations depending on the integration.                                            |

## Compliance and approval

| Term               | Meaning                                                                                                                                             |
| ------------------ | --------------------------------------------------------------------------------------------------------------------------------------------------- |
| Claim              | Any statement that says what the product does, how well it works, who it helps, or what result a customer can expect.                               |
| Substantiation     | Evidence that supports a claim. This can include product data, customer proof, case studies, test results, or approved legal language.              |
| Regulated category | A category where claims, targeting, creative, or approvals need extra caution, such as health, finance, legal, supplements, alcohol, or employment. |
| Brand safety       | Guardrails that keep output aligned with approved claims, tone, audience, and visual rules.                                                         |
| Approval workflow  | The human review path before publishing or spending money on a creative, report, or campaign structure.                                             |
