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Everything you make in Superscale runs on credits. Think of credits as your budget for expensive AI work: generating creatives, rendering videos, and producing heavier outputs. Planning, researching, and organizing context are meant to happen before you spend.

What spends credits

Credits are spent when Superscale produces or renders something for you.

Static ads

Image generations and image variations are the lightest creative spend. A static ad is usually around 35 credits.

Video ads

Video uses more compute, so it costs more. A video usually runs from roughly 500 to 900 credits depending on length and quality.

Creative batches

If you ask for several variations, each generated output counts. A batch costs the sum of the creatives inside it.

Regenerations and edits

If Superscale has to generate a new asset, it usually spends credits again. Tight edit prompts help avoid waste.
The app shows the exact cost before you generate. Use that number as the source of truth.

What credits buy in practice

For rough planning, use 35 credits per static AI creative and 700 credits per AI video. If you spent the whole balance on one format, this is what each credit amount buys.
Credit balanceApprox. static AI creativesApprox. AI videos
1,000 free credits281
3,000 trial credits854
4,000 Starter credits1145
8,000 Advanced credits22811
16,000 Pro credits45722
32,000 Scale credits91445
60,000 Enterprise baseline1,71485
These numbers are examples for sizing a plan. Real usage is usually a mix of statics, videos, edits, and regenerations, and the exact cost shown in the app should win over any estimate.

What barely touches your credits

Use the agent freely before generating. None of this preparation spends credits:
  • Adding context files, brand rules, product details, and references.
  • Researching competitors or deciding which angle to test.
  • Reviewing your workspace, projects, and assets.
Chatting with the agent costs a single credit per message, which is basically nothing next to a generation, so planning a whole ad in chat barely moves your balance. We meter it only to keep your usage transparent. The simplest rule still holds: plan in chat, spend on output.

What you start with

You do not need a credit card to begin. Every new account comes with 1,000 free credits to try Superscale. Start a free trial and you get 3,000 credits to put a paid plan through its paces before you commit.

Getting more credits

Your monthly plan

Every plan refills your balance at the start of each billing period. See Plans for how many credits each one includes.

Top-ups

Running low before your refill? Buy top-up credits from Settings when available. The checkout shows the current pack sizes, purchase rules, and any expiration rules.

Referrals

Invite another team. When they subscribe, you get 3,000 bonus credits. See Referrals.

Monthly, trial, and top-up credits

Your plan’s monthly credits reset each billing period. They do not roll over, so use them within the month. Trial, bonus, and top-up credits can have their own rules, so use the billing UI and plan terms as the source of truth. Your live balance and usage history are always visible in the credits panel under Settings.

Failed or unusable generations

If a generation fails, the credits should return to your balance automatically. If an output renders but is clearly unusable because of a product issue, stuck job, or model failure, report it from the app or contact support with the generation. The team can inspect, retry, or refund credits when the failure is real. Not every bad result has the same cause. Use this table to decide what to do next.
SituationWhat it usually meansWhat to do
The job fails or errorsThe generation did not complete.Report it or retry after the error clears. Credits should return automatically when the failure is detected.
The job is stuckRendering or processing did not finish normally.Do not start the same expensive job repeatedly. Report the stuck generation so support can inspect, restart, or refund it.
The output is clearly brokenA model or product issue made the asset unusable.Submit feedback with the generation. Superscale can review and return credits where appropriate.
The product, logo, UI, or packaging is wrongThe model may have inferred details instead of using an exact reference.Attach the exact asset, narrow the reference set, save the correction to context, and report the unusable output if credits were wasted.
The output followed a vague or incomplete briefThe agent lacked a clear instruction, product, reference, or constraint.Tighten the prompt, add the missing context, and generate again only after the source of confusion is fixed.
The request is outside what the model can reliably doSome exact text, tiny UI, hands, logos, or complex edits may be unreliable.Switch to a safer workflow: attach real assets, use a simpler composition, edit surgically, or handle exact text/layout after export.
Do not keep burning credits on the same broken path. Tighten the brief, attach the missing reference, or contact support before regenerating repeatedly.

How to spend credits well

Plan before rendering

Use chat to decide the audience, angle, format, script, and references before you generate.

Start with statics or small batches

For a new direction, test cheaper assets first. Move to video once the hook, message, and reference set are clear.

Attach exact references

If the product, UI, logo, voice, or layout must be precise, attach the source asset before spending credits.

Edit surgically

Ask for one controlled change at a time: hook, product shot, color, caption, angle, or aspect ratio.

Common credit questions

If an iteration creates a new asset, expect it to spend credits. Use precise edit prompts to avoid regenerating the whole idea when only one element needs to change.
Downloading an already-generated creative does not create a new asset. Generation is the credit event.
If the output failed, got stuck, or is unusable because something broke, report it. Superscale can review and return credits where appropriate.
Video requires script, scene, motion, voice, captions, and rendering. Use chat and statics to validate the idea before spending video credits.

Compare plans

See how many credits each plan includes, and what else you get.
Last modified on June 4, 2026